Obamacare: the Videogame
Posted: June 30, 2012 on Ian Bogost - videogame theory, criticism, design
There's a great article by Monroe Anderson at The Root titled 'Obamacare,' the Video Game?. Anderson recalls asking Obama strategist David Axelrod "why so many voters were so clueless as to how President Obama had spent the first two years of his first term." Axelrod's response: "information gridlock." Essentially, the White House hadn't been able to communicate effectively with the public about its accomplishments. They have been enduring a failure to communicate.
Anderson siphons this state of affairs through the lens of games, having recently attended a "Gamification of News" (yeah, I know) panel at the National Association of Black Journalists. He asked two of the panelists how games might be used to communicate "Obamacare" more effectively. The two responses are pretty good game designs... (read more)
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